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,<span class= "title">Two Mothers, One Meal</span>
By: Maxine Smith
Every mother wants to take care of her family. Every mother wants her family to be happy. But, how much will a mother sacrifice to take care of another?
[[Play|Intro]]
<<set $status to 0>>
<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to 100>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> Normal</p>
Annie is a middle class mother of three in the United States.
It's Friday morning. She wakes up thankful to finally have the day off. Although it's been a long work week, she still has to be up early to see the kids off to school. Her husband already left for work.
After a quick breakfast, the kids ask for a ride to school. Annie usually gives them a ride, but now that she has a bit of free time, the thought of walking the kids to school crosses her mind. The kids may complain though...
[[Suggest walking to school|amom1a]]
[[Stick to driving the kids to school|amom1b]]
<<set $status to 0>><p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 5>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie decides to drive instead. She hops into her minivan and lets her foot hit the gas. She speeds just under the limit to get to the supermarket in no time.
[[Meanwhile...|imom1]]
<<set $drive to true>><p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 10>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie sticks to her plan to walk. After heading inside for an umbrella, she makes her way to the store. She arrives at the store in about 20 minute, with the rain fortunately clearing up along the way.
[[Meanwhile...|imom1]]
<<set $walk to true>><p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie arrives at the bustling supermarket. Time to shop! She starts by walking through the produce section. As she walk towards the tomatoes, she notices that three separate customers walk up to the tomatoes, and reach far to get the tomatoes further away.
When she walks up to the tomatoes, Annie sees that the tomatoes in front are slightly bruised. They don't look that bad but they definitely won't be anyone's first picks. Does she:
[[Take the bruised tomatoes|supermarket2a]]
[[Reach for the fresh tomatoes|supermarket2b]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 2>> Normal <<else>> A Bit High <</if>></p>
Annies decides to take the bruised tomatoes. They probably would have been thrown out otherwise.
She picks up a few more items before getting to the milk. She needs a whole gallon to feed a family of five! There's only one gallon left. Right before Annie picks up the jug, she notices some black text:
<span class= "fonttwo">"BEST BUY 20APR19"</span>
Annie realizes that that was two days ago. She decides to:
[[Pass on the milk|supermarketkc]]
[[Take the milk|supermarketkc2]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 2>> Normal <<else>> A Bit High <</if>></p>
Annie decides to pass on the bruised tomatoes. They'll probably be thrown out. Instead, she reaches for the fresh ones.
She picks up a few more items before getting to the milk. She needs a whole gallon to feed a family of five! There's only one gallon left. Right before Annie picks up the jug, she notices some black text:
<span class= "fonttwo">"BEST BUY 20APR19"</span>
Annie realizes that that was two days ago. She decides to:
[[Pass on the milk|supermarketkc]]
[[Take the milk|supermarketkc2]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 5>> Normal <<elseif $status gte 3>> A Bit High <<else>> High <</if>></p>
Annie decides to get the bottled water, completing her grocery run. As the cashier rings up her items, he asks Annie if she'd like to pay 10 cents per reusable bag as opposed to using plastic bags. With her budgeting plan, this means Annie will have to cut out the extra candy she wanted to get for her children. She decides to:
[[Buy the reusuable bags|amhomea]]
[[Stick to the plastic bags|amhomeb]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 5>> Normal <<elseif $status gte 3>> A Bit High <<else>> High <</if>></p>
Annie passes on the bottled water, completing her grocery run. As the cashier rings up her items, he asks Annie if she'd like to pay 10 cents per reusable bag as opposed to using plastic bags. With her budgeting plan, this means Annie will have to cut out the extra candy she wanted to get for her children. She decides to:
[[Buy the reusuable bags|amhomea]]
[[Stick to the plastic bags|amhomeb]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 6>> Normal <<elseif $status gte 4>> A Bit High <<else>> High <</if>></p>
Annie decides to pay a bit extra for the reusable bags. The kids can go without candy today.
<<if $drive is true>> Annie loads her packages into the car and makes her way home.
[[Meanwhile...|imom2]]
<<else>> Annie loads her packages onto her little buggy, and sets off to walk home.
[[Meanwhile...|imom2]]
<</if>>
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 6>> Normal <<elseif $status gte 4>> A Bit High <<else>> High <</if>></p>
She decides to pass on the reusable bags and go for the plastic ones. The kids will enjoy the candy!
<<if $drive is true>> Annie loads her packages into the car and makes her way home.
[[Meanwhile...|imom2]]
<<else>> Annie loads her packages onto her little buggy, and sets off to walk home.
[[Meanwhile...|imom2]]
<</if>>
The next day around dinner time, you are deciding what to prepare. You had planned to reheat the leftovers from yesterday, but the kids are saying they don't want that. They try to convince you to make a fresh meal. Do you:
[[Reheat the leftovers for dinner|home3a]]
[[Prepare a new meal|home3b]]You decide to make leftover, and listen to your children moan and groan as you do so.
Once dinner is done, your family sits down for another nice meal.
[[Meanwhile|artic1]]
<<set $status to $status + 1>>You give in. much yo your children's joy. You toss out the leftovers and prepare a new meal.
Once dinner is done, your family sits down for another nice meal.
[[Meanwhile|artic1]]The next day, in another part of the world, a woman prepares for her husband and the rest of the hunters to return.
<<if $status gte 4>>
The hunters return with a some seals. It seems that the hunt was a great success.
<<elseif $status gte 3>>
The hunters return with a seal. It seems that the hunters were mildly successful. There's enough meat to go around but it may not be enough for everyone in the village. She may have to resort to going to the store to buy more food. Does she:
[[Go to store|store]]
[[Settle for what the hunters brought|artic2]]
<<elseif $status gte 1>>
Unfortunately the hunters return unsuccessful. The women's husband explains that they were not able to track seals' partners because of an unexpected storm that hit. With a sigh he he says, "It seems that the warmer it gets, the less we know about our own home." The woman sees that her only option is to go to the store.
[[Continue|store]]
<</if>>At the store, the Inuit woman has to buy proccessed food. Although it's cheap, she worries about the health risks...She decides against going to the store and settles for what the hunters brought. Once the hunters finishing eating, there is a bit left for the woman and her children...<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to 100>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> Normal</p>
Annie's tween daughter rolls her eyes.
"Seriously mom, I spent like two hours on my makeup. I don't want to sweat it out! It's like a twenty minute walk!"
"Plus mom, if you drive, I can beat this level on the way to school," her younger son chimes in, fiercely clutching the game console his eyes have been glued to since he woke up this morning.
After some consideration, Annie ultimately decides to:
[[Insist that they will walk to school|amom1c]]
[[Drive the kids to school|amom1d]]<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to 100>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie decides against walking and loads the kids into the car. Once everyone settles, she hits the ignition and they are at the school within 10 minutes. The trip is quiet and uneventful, as the kids just stick to their own devices as usual.
Once the kids are up and out of the car, Annie starts the car up and leaves. As she goes, she can't help but notice all the parents dropping their kids off in cars, creating a slight haze in the air.
Seems like everyone had the idea to drive today.
[[Continue|amom2]]
<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 10>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie puts her foot down and declares that they will walk together as a family. The kids moan and groan as Annie cheerfully leads the way.
They arrive at the school within twenty minutes. Annie's tween daughter runs off (presumably to find the closest bathroom) as soon as they arrive. Annie kisses the younger two kids goodbye, as they race off to tell their friends about these funny looking birds they saw on the way to school. Annie chuckles as she makes her way home.
The kids weren't as upset about walking as she expected.
[[Continue|amom2]]
<<set $walk to true>><p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 5>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Annie gives in and loads the kids into the car. Once everyone settles in, she hits the ignition and they are at the school within 10 minutes. The trip is quiet and uneventful, as the kids just stick to their own devices as usual.
Once the kids are up and out of the car, Annie starts the car up and leaves. As she goes, she can't help but notice all the parents dropping their kids off in cars, creating a slight haze in the air.
Seems like everyone had the idea to drive today.
[[Continue|amom2]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 1>> Normal <<else>> A Bit High <</if>></p>
Once Annie arrives home, she decides she needs to go grocery shopping. Thinking about the earlier ordeal with her children, she decides to walk to the store. It's about a twenty minute walk so it shouldn't be too bad. However, when she goes outside, she notices that it has started to drizzle. She decides to:
[[Walk to the store anyway|Walk]]
[[Drive to the store|Drive]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to 100>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to 25>> $jacquifamhap</p>
A couple of hundred miles to north, another mother has started her day. Jacqui is working mom who lives in a remote Inuit village in Northern Canada. Her husband is one of the village's hunters, and is currently out on a hunt. At the moment, she is looking off into the distance, watching the receding backs of her two children.
<<if $status gte 2>>
Jacqui is at ease, having heard less and less stories about children falling through iced over terrain on their way to school. She is able to preserve her energy since she is not worrying about her children. She gets herself ready for some much needed work in the community.
[[Meanwhile...|amom3]]
<<elseif $status gte 1>>
As Jacqui gets herself ready, she can not resist worrying about her children. With the warming climate, the icy terrain melts, making it extremely dangerous for children walking to school. She debates running after them to make sure they are safe, though with reluctance because she has a lot of work to do today for the community. She must preserve her energy. Jacqui chooses to:
[[Go after the children|imom1b]]
[[Get started on today's work|imom1a]]
<<else>>
As Jacqui gets herself ready, she can not resist worrying about her children. With the warming climate, the icy terrain melts, making it extremely dangerous for children walking to school. She debates running after them to make sure they are safe, though with reluctance because she has a lot of work to do today for the community. She must preserve her energy. Jacqui chooses to:
[[Go after the children|imom1b]]
<s>Get started on today's work</s>
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 5>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Jacqui decides against going after her children. Afterall, they've make this walk everyday. She gets ready for today's work, bearing the minor stress that her children may be in danger.
[[Meanwhile...|amom3]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Jacqui decides to run after her children and walk them to school. It's a long journey, but the three eventually made it. Fortunately, they arrived safely but, on the way, Jacqui pointed out areas where her children could've fallen and gotten hurt. Jacqui kisses her children goodbye and makes her way back home.
[[Meanwhile...|amom3]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Jacqui sets out with her dog team to gather firewood and crowberries. She starts by collecting the firewood before moving to the berries.
[[Begin Foraging for Crowberries|berries1]]
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $status gte 6>>
Jacqui gathers berries for about half an hour. There are a couple of dried up ones, but this should be enough to take back to the village. <<set $jacquifamhap to $jacquifamhap + 25>>
[[Continue|imom3]]
<<else>>
Jacqui gathers berries for about half an hour. A lot of the berries are dried out. She is sure this due to the unusually warm weather ripening the berries prematurely. This may not be enough for the village so, Jacqui contemplates collecting more berries. <<set $jacquifamhap to $jacquifamhap + 12>>
[[Collect more berries|berries2]]
[[Head back to the village with current amount|imom3]]
<</if>><p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $status gte 5>>
Jacqui gathers berries for another half an hour. There are a couple of dried up ones, but this should be enough to take back to the village. <<set $jacquifamhap to $jacquifamhap + 12>>
[[Continue|imom3]]
<<else>>
Jacqui gathers berries for another half an hour. There are still a lot of dried up ones, so Jacqui contemplates collecting more berries. <<set $jacquifamhap to $jacquifamhap + 6>>
[[Collect more berries|berries3]]
[[Head back to the village with current amount|imom3]]
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 5>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Once Jacqui returns from foraging, she meets her children at home. She is happy to see they made it back from school safely. Her son begins to excitedly tell her about this Inuit culture workshop he wants to do at the school later today.
<<if $status gte 6>>
Since the weather has been normal lately, Jackie isn't worried about the icy terrain being too dangerous for her son to cross alone. In addition, she knows how important it is to her and the entire community that their children learn more about Inuit culture. She decides to:
[[Allow her son to go|imom3a]]
<<elseif $status gte 4>>
Having her children learn about Inuit culture is very important to Jacqui as well as the entire community. At the same time, if she lets her son go to this class, he'll have to cross the icy terrain alone. Jacqui decides to:
[[Allow her son to go|imom3a]]
[[Tell her son that he can not go|imom3b]]
<<else>>
Having her children learn about Inuit culture is very important to Jacqui as well as the entire community. At the same time, if she lets her son go to this class, he'll have to cross the icy terrain alone. Jacqui decides to:
==Allow her son to go==
[[Tell her son that he can not go|imom3b]]
<</if>><p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $status gte 3>>
Jacqui gathers berries for another tiring half an hour, making her total time out two hours. There are a couple of dried up ones, but this should be enough to take back to the village. <<set $jacquifamhap to $jacquifamhap + 6>>
[[Continue|imom3]]
<<else>>
Jacqui gathers berries for another tiring half an hour, making her total time out two hours. She looks in her basket wearily to see that there is quite a few dried out berries, so Jacqui contemplates collecting more berries. <<set $jacquifamhap to $jacquifamhap + 3>>
[[Collect more berries|berries4]]
[[Head back to the village with current amount|imom3]]
<</if>><p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 3>> $jacquifamhap</p>
Jacqui gathers berries for another draining half another, making this her final trip. Her dogs are tired and she needs to head back to the village soon. She now has enough berries to bring back to the village.
[[Continue|imom3]]
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 5>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 10>> $jacquifamhap</p>
<<if $status gte 6>>
Jacqui allows her son to go to the Inuit culture workshop at school. The boy becomes ecstatic and thanks Jacqui with a tight embrace. Then he darts off in the direction of the school. Like this morning, Jacqui watches his receding back with a tinge of worry. However, she easily shakes off this worry as a frigid breeze reminds her that the weather has been normal. She turns to begin her work.
<<else>>
Jacqui allows her son to go to the Inuit culture workshop at school. The boy becomes ecstatic and thanks Jacqui with a tight embrace. Then he darts off in the direction of the school. Like this morning, Jacqui watches his receding back with a tinge of worry. She attempts to shake it off before preparing for work. <<set $jacquienergy to $jacquienergy - 5>>
<</if>>
[[Meanwhile...|amom4]]
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap - 10>> $jacquifamhap</p>
Jacqui swallows thickly before looking her son in the eye. She explains that it may be too dangerous for him to go out because of the thinning ice. The unusual warm temperature means that the ice is not refreezing, which could be dangerous. Her son sighs in disappointment before muttering that he understands. He then goes off in the village, presumably to look for some friends. Jacqui sighs deeply before returning to her work.
[[Meanwhile...|amom4]]<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 10>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 6>> Normal <<elseif $status gte 4>> A Bit High <<else>> High <</if>></p>
Annie is in the middle of putting away groceries. She put away the meats and the grains so all that's left are the fruits and vegetables. Her goals is food preservation.
She starts by putting the potatoes that she plans to make next week:
[[In the fridge|fridge1]]
[[On the counter|counter1]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 7>> Normal <<elseif $status gte 5>> A Bit High <<elseif $status gte 3>> High <<else>> Very High <</if>></p>
She then puts the tomatoes for next week's potluck:
[[In the fridge|fridge2]]
[[On the counter|counter2]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 7>> Normal <<elseif $status gte 5>> A Bit High <<elseif $status gte 3>> High <<else>> Very High <</if>></p>
She then puts the tomatoes for next week's potluck:
[[In the fridge|fridge2]]
[[On the counter|counter2]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 8>> Normal <<elseif $status gte 6>> A Bit High <<elseif $status gte 4>> High <<else>> Very High <</if>></p>
She next puts the lemons that the kids want to use for the lemonade sale in two weeks:
[[In the fridge|fridge3]]
[[On the counter|counter3]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 8>> Normal <<elseif $status gte 6>> A Bit High <<elseif $status gte 4>> High <<else>> Very High <</if>></p>
She next puts the lemons that the kids want to use for the lemonade sale in two weeks:
[[In the fridge|fridge3]]
[[On the counter|counter3]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 9>> Normal <<elseif $status gte 7>> A Bit High <<elseif $status gte 5>> High <<else>> Very High <</if>></p>
Annie and her husband want to make guacamole next Friday so she bought some hard avocadoes and put them:
[[In the fruit basket with the other fruits|fruitbasket1]]
[[In a basket alone|alonebasket1]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 9>> Normal <<elseif $status gte 7>> A Bit High <<elseif $status gte 5>> High <<else>> Very High <</if>></p>
Annie and her husband want to make guacamole next Friday so she bought some hard avocadoes and put them:
[[In the fruit basket with the other fruits|fruitbasket1]]
[[In a basket alone|alonebasket1]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 10>> Normal <<elseif $status gte 8>> A Bit High <<elseif $status gte 6>> High <<elseif $status gte 3>> Very High <<else>> Alarmingly High<</if>></p>
Next Annie pulls out the apples. She bought a couple so they'll probably last awhile. She puts them:
[[In the fruit basket with the other fruits|fruitbasket2]]
[[In a basket alone|alonebasket2]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 10>> Normal <<elseif $status gte 8>> A Bit High <<elseif $status gte 6>> High <<elseif $status gte 3>> Very High <<else>> Alarmingly High<</if>></p>
Next Annie pulls out the apples. She bought a couple so they'll probably last awhile. She puts them:
[[In the fruit basket with the other fruits|fruitbasket2]]
[[In a basket alone|alonebasket2]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 11>> Normal <<elseif $status gte 9>> A Bit High <<elseif $status gte 7>> High <<elseif $status gte 4>> Very High <<else>> Alarmingly High<</if>></p>
Finally, Annie gets to the bananas. Like the apples, she bought a couple so they need to last awhile. Annie puts the bananas:
[[In the fruit basket with the other fruits|fruitbasket3]]
[[In a basket alone|alonebasket3]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 11>> Normal <<elseif $status gte 9>> A Bit High <<elseif $status gte 7>> High <<elseif $status gte 4>> Very High <<else>> Alarmingly High<</if>></p>
Finally, Annie gets to the bananas. Like the apples, she bought a couple so they need to last awhile. Annie puts the bananas:
[[In the fruit basket with the other fruits|fruitbasket3]]
[[In a basket alone|alonebasket3]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 12>> Normal <<elseif $status gte 10>> A Bit High <<elseif $status gte 8>> High <<elseif $status gte 5>> Very High <<else>> Alarmingly High<</if>></p>
Annie finishes putting away the groceries decides to rest. She ran a lot of errands today so the rest is much needed.
A couple of hours later, the kids are home from school and Annie's husband is home from work. Soon enough, dinner time rolls around. Annie makes her decision for dinner before sharing it with the family. She chooses to:
[[Warm up yesterday's leftovers|amomdinner1a]]
[[Make a new dish|amomdinner1b]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 12>> Normal <<elseif $status gte 10>> A Bit High <<elseif $status gte 8>> High <<elseif $status gte 5>> Very High <<else>> Alarmingly High<</if>></p>
Annie finishes putting away the groceries decides to rest. She ran a lot of errands today so the rest is much needed.
A couple of hours later, the kids are home from school and Annie's husband is home from work. Soon enough, dinner time rolls around. Annie makes her decision for dinner before sharing it with the family. She chooses:
[[Warm up yesterday's leftovers|amomdinner1a]]
[[Make a new dish|amomdinner1b]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 12>> Normal <<elseif $status gte 10>> A Bit High <<elseif $status gte 8>> High <<elseif $status gte 5>> Very High <<else>> Alarmingly High<</if>></p>
Annie's husband gives her a weary look.
"Awe c'mon hun, baked ziti again? Why don't you make something fresh. Afterall we should eat something good on Friday!"
The kids chime in with similar arguements to have a new meal today. Although caught between a rock and a hard place, Annie ultimately decides to:
[[Stick to the reheated ziti|amomdinner2a]]
[[Make a new dish|amomdinner2b]]<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 10>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 13>> Normal <<elseif $status gte 11>> A Bit High <<elseif $status gte 9>> High <<elseif $status gte 6>> Very High <<else>> Alarmingly High<</if>></p>
Annie's husband and children cheer as Annie gets started on dinner. She ends up tossing out the baked ziti from yesterday, since her family probably won't want it tomorrow if they didn't want it today.
Once Annie finishes preparing dinner, the family sits down for a nice meal.
[[Meanwhile...|imom4a]] <p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 5>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 13>> Normal <<elseif $status gte 11>> A Bit High <<elseif $status gte 9>> High <<elseif $status gte 6>> Very High <<else>> Alarmingly High<</if>></p>
The rest of the family moans and groans with Annie's decision to have left overs for dinner. The food is ready within a couple of minutes and the family sits down for a nice meal.
Annie's husband and children seem to quickly forget about wanting a fresh meal, remarking that the baked ziti tastes as good as yesterday.
[[Meanwhile...|imom4a]]<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to $annieenergy - 10>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 12>> Normal <<elseif $status gte 10>> A Bit High <<elseif $status gte 8>> High <<elseif $status gte 5>> Very High <<else>> Alarmingly High<</if>></p>
Annie's husband and children cheer as Annie gets started on dinner. She ends up tossing out the baked ziti from yesterday since her family probably won't want it tomorrow if they didn't want it today.
Once Annie finishes preparing dinner, the family sits down for a nice meal.
[[Meanwhile...|imom4a]] <p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager finds her and carries her back to her hut.
[[Continue|GAME OVER]]
<<elseif $jacquienergy gt 0>>
<<if $status gte 13>>
Jacqui processes a couple of fish and only finds a few parasites. She cleans them quickly and sorts out the edible fish. This should be enough for the village. <<set $jacquifamhap to $jacquifamhap + 25>>
[[Continue|imom5]]
<<else>>
Jacqui processes a couple of fish and finds a lot of parasites. At this point, Jacqui can either keep processing the fish to find more viable pieces or go to the supermarket nearby to buy food, something she rather not do because it's simply not the Inuit way. She decides to: <<set $jacquifamhap to $jacquifamhap + 12>>
[[Continue processing the fish|fish1]]
[[Go to the store|istore]]
<</if>>
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
With the fish in tow, all Jacqui has to do now is wait for the hunters to return. Hopefully they had a good hunt.
[[Continue|imom6]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager finds her and carries her back to her hut.
[[Continue|GAME OVER]]
<<else>>
<<if $status gte 11>>
Jacqui decides to continue proccessing the fish. She ends up finding more parasites, but there should be enough fish for the village. <<set $jacquifamhap to $jacquifamhap + 12>>
[[Continue|imom5]]
<<else>>
Jacqui proccesses a couple of fish and still finds a lot of parasites. She weighs her options again of either continuing to process the fish to find more viable pieces or go to the supermarket nearby to buy food, something she rather not do because it's simply not the Inuit way. She decides to: <<set $jacquifamhap to $jacquifamhap + 6>>
[[Continue processing the fish|fish2]]
[[Go to the store|istore]]
<</if>>
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 5>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap - 20>> $jacquifamhap</p>
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager finds her and carries her back to her hut.
[[Continue|GAME OVER]]
<<else>>
Jacqui goes to the local supermarket to buy food. It's cheap, but since it's flown in from the South, it's not the healthiest choice. Plus it's not the Inuit way. However, she has no choice, given that her family needs to eat. The hunters should be back today so hopefully they have good catches.
[[Continue|imom6]]
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager finds her and carries her back to her hut.
[[Continue|GAME OVER]]
<<else>>
<<if $status gte 9>>
Jacqui decides to continue proccessing the fish. After an excruciating amount of time, she processes enough fish for the village. <<set $jacquifamhap to $jacquifamhap + 6>>
[[Continue|imom5]]
<<else>>
Jacqui proccesses a couple of fish and still finds a lot of parasites. She weighs her options again of either continuing to process the fish to find more viable pieces or go to the supermarket nearby to buy food, something she rather not do because it's simply not the Inuit way. She decides to: <<set $jacquifamhap to $jacquifamhap + 3>>
[[Continue processing the fish|fish3]]
[[Go to the store|istore]]
<</if>>
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Sure enough, the hunters return within the next hour. Jacqui is overjoyed to see that they all returned safely.
<<if $status gte 10>>
The hunt seemed to be a success. The hunters brought back a couple of harp seals, which should be plenty for everyone in the village. Jacqui and the rest of the women begin to process the seals as the hunters relax and eat after the tiring hunt. The women store most of the meat and cook rest. Jacqui is extremely cheerful, as she calls the other villagers to let them know the food is ready.
[[Continue|imom7a]]
<<elseif $status gte 5>>
The hunt seemed to be mildly successful. The hunters returned with some harp seals, but not nearly as many as usual. Jacqui's husband explains that their usual hunting route changed due to the melting ice not refreezing because of the unusually warm weather. This made it difficult to track the seals .Jacqui and the rest of the women begin to process the seals as the hunters relax and eat after the tiring hunt. The women store most of the meat and cook rest. Jacqui calls the rest of villagers to let them know the food is ready, nervous as there is barely enough for everyone.
[[Continue|imom7b]]
<<elseif $status lte 4>>
Unfortunately the hunt was unsuccessful. The hunters only brought two seals, one of which they had to eat right away because the hunters need the food to recover. Jacqui's husband explains that an unexpected storm caused them to have to end their hunt early. He mutters that global warming is to blame.
[[Continue|imom7c]]
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 10>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager finds her and carries her back to her hut.
[[Continue|GAME OVER]]
<<else>>
<<if $status gte 6>>
Jacqui decides to continue proccessing the fish. After an exhausting amount of time, she processes enough fish for the village. <<set $jacquifamhap to $jacquifamhap + 3>>
[[Continue|imom5]]
<<else>>
Jacqui proccesses a couple of fish and still finds a lot of parasites. The fish simply is no good. They must be sick due to the unusally warm weather making it difficult for them to survive. Jacqui sighs as she has no choice but to:
<s>Continue proccessing the fish</s>
[[Go to the store|istore]]
<</if>>
<</if>>
<<if $jacquienergy lte 20>>
<span class= "red">$jacquienergy</span>
<<else>>
<span class= "green">$jacquienergy</span>
<</if>>
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 25>> $jacquifamhap</p>
All of the villagers, from the elders to the children, come to eat the food that Jacqui and the rest of the women prepared. Jacqui squeezes her two children close as they enjoy their share. She hopes they continue to have good days like this in the future.
[[Conclusion]]
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 10>> $jacquifamhap</p>
All of the villagers, from the elders to the children, come to eat the food that Jacqui and the rest of the women prepared. Jacqui squeezes her two children close as they enjoy their share. Today was not the best, but Jacqui hopes that there will be better days in the future. She did what she could for the survival of her children and village.
[[Conclusion]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 5>> $jacquifamhap</p>
All of the villagers, from the elders to the children, come to eat the food that Jacqui and the rest of the women prepared. The villagers gather and share what they could to make sure everyone is not too hungry. Jacqui hopes tomorrow is a better day...
[[Conclusion]]<p class="solid"><span class= "black">Jacqui's Energy:</span> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> <<set $jacquifamhap to $jacquifamhap + 5>> $jacquifamhap
<span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 13>> Normal <<elseif $status gte 11>> A Bit High <<elseif $status gte 9>> High <<elseif $status gte 6>> Very High <<else>> Alarmingly High<</if>></p>
<<if $status gte 13>>
Annie's small sacrifices and strategic food storing decisions may have seemed miminal but, in the long run, they collectively weakened the rise of global warming. Consequently, Jacqui could successfully provide for her children and village with energy to spare. She also could freely allow her children to explore their culture without worries of them getting hurt on the very land they call home. Mothers can truly help one another in more ways than they think. Excellent job!
[[Play Again|Title]]
<<elseif $status gte 11>>
Annie's small sacrifices and strategic food storing decisions may have seemed miminal but, in the long run, they collectively weakened the rise of global warming. Consequently, Jacqui could successfully provide for her children and village. Great job! (Play Again for a greater score!)
[[Play Again|Title]]
<<elseif $status gte 6>>
Some of Annie's small sacrifices and strategic food storing decisions may have seemed miminal but, in the long run, they collectively weakened the rise of global warming. Consequently, however it was still difficult for Jacqui to comfortably provide for her family and village. If Annie made a few more wise decisions, Jacqui's life could be improved just a tad more. (Play Again for a greater score!)
[[Play Again|Title]]
<<elseif $status lte 6>>
Jacqui may have been able to provide for family today, but it was tough. If Annie made a few more wise decisions, Jacqui's life could be improved just a tad more. By making better decisions regarding food waste and storage, Annie has the power to weaken the rise of global warming. Please try again for a better score! (Play Again for a greater score!)
[[Play Again|Title]]
<</if>>$status<p class="solid"><span class= "black">Annie's Energy:</span> <<set $annieenergy to 100>> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> Normal</p><p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 3>> Normal <<else>> A Bit High <</if>></p>
Annie passes on the milk.
As Annie strolls through the freezer section, she begins loading up on the Kid Cuisines the kids like so much. Then she remembers that last time she bought them, the kids didn't eat them and they rotted away in the freezer until she eventually threw them out. She knows the kids love them though...
She ultimately decides:
[[To Get the Kid Cuisines|supermarketkcb]]
[[To Pass on the Kid Cuisines|supermarketkca]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<if $status gte 4>> Normal <<elseif $status gte 2>> A Bit High <<else>> High <</if>></p>
Annie decides to load up on the Kid Cuisines. Maybe the kids will eat them this time.
After picking up a couple more items, Annie finishes her shopping. As she makes her way to the register, she sees that the bottled water is on the sale, two cases for the price of one. That could really come in handy for when the kids come home from soccer practice! She chooses to:
[[Grab the water|supermarket4b]]
[[Leave the water|supermarket4a]]<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 4>> Normal <<elseif $status gte 2>> A Bit High <<else>> High <</if>></p>
Annies decides to put the Kid Cuisines back. Better to leave them so that they don't go to waste.
After picking up a couple more items, Annie finishes her shopping. As she makes her way to the register, she sees that the bottled water is on the sale, two cases for the price of one. That could really come in handy for when the kids come home from soccer practice! She chooses to:
[[Grab the water|supermarket4b]]
[[Leave the water|supermarket4a]]
<p class="solid"><span class= "black">Annie's Energy:</span> $annieenergy
<span class= "black">Rate of Temperature Increase:</span> <<set $status to $status + 1>> <<if $status gte 3>> Normal <<else>> A Bit High <</if>></p>
Annie decides to take the milk. Fortunately, this means she can buy her son's favorite cereal too.
As Annie strolls through the freezer section, she begins loading up on the Kid Cuisines the kids like so much. Then she remembers that last time she bought them, the kids didn't eat them and they rotted away in the freezer until she eventually threw them out. She knows the kids love them though...
She ultimately decides:
[[To Get the Kid Cuisines|supermarketkcb]]
[[To Pass on the Kid Cuisines|supermarketkca]]
<p class="solid"><span class= "black">Jacqui's Energy:</span> <<set $jacquienergy to $jacquienergy - 5>> <<if $jacquienergy lte 25>> <span class= "red">$jacquienergy</span> <<else>> <span class= "green">$jacquienergy</span> <</if>>
<span class= "black">Jacqui's Village Satisfaction:</span> $jacquifamhap</p>
Jacqui is working hard to process the fish that the fishermen brought to the village. She must gut the fish and identify the parasites to determine if the fish are edible.
[[Process Fish|imom4b]]
<<if $jacquienergy lte 0>>
Jacqui is too tired to continue. She faints from exhaustion. A villager find her and carries her back to her hut.
[[Continue|GAME OVER]]
<<else>>
<</if>>The elders come together to nurse Jacqui back to full strength. Although she is better now, she was unable to provide for her children today.
[[Try Again|Title]]